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This GAMEPACK contains four loadouts, each able to contain their own Primary and Secondary Weapon Fire Mode and Anti-Recoil settings.
This GAMEPACK uses bright and dim LEDs to display information.  Details on this will be covered in each section.

 
Depending on whether you have a PlayStation® or Xbox® STRIKEPACK™, your LED colours and shapes will look different when they are lit up...
 
PlayStation®:
Xbox®:
 
...but for the sake of this manual, we will just focus on whether they are bright, dim, or off.
 
Bright:
Dim:
Off:

 
After selecting this GAMEPACK, you will be greeted with LEDs displaying your Active Loadout along with Weapon Swap's current position.
Loadout Selector and Weapon Swap will be explained in their own sections but for now this is how your LEDs could be arranged:
 
While HOLDING , , or the ACTIVATOR PADDLE BUTTON: TAP or to change your Active Loadout.
 
Active Loadout 1:
Active Loadout 2:
Active Loadout 3:
Active Loadout 4:

 
On its default Automatic setting, Weapon Swap will keep track of your SWITCH WEAPON button presses...
...automatically swapping between the Primary and Secondary Weapon States.
You also have manual control over this as Weapon Swap Automatic will lose sync with the game at times, such as upon respawning.
 
While HOLDING , , or the ACTIVATOR PADDLE BUTTON:
 
 
TAP or to swap to your Primary Weapon State - Primary MOD Settings.
 
TAP or to swap to your Secondary Weapon State - Secondary MOD Settings.
 
 
TAP or to swap to the Regular Weapon State - Disables Fire Mode & Anti-Recoil.
 
TAP or to swap to the MODs Disabled State - Disables All MODs.
 
The STRIKEPACK™ LEDs (and PlayStation® Light Bar) will assist you in keeping track of Weapon Swap's current position:
 
Primary Weapon State:
One Heavy Rumble, Green PlayStation® Light Bar.
Secondary Weapon State:
Two Heavy Rumbles, Red PlayStation® Light Bar.
Regular Weapon State:
Three Heavy Rumbles, Blue PlayStation® Light Bar.
MODs Disabled State:
One Light Rumble, Pink PlayStation® Light Bar.
 
Correct (Weapon Swap Synced):
 
Using Primary Weapon & Synced :)
Using Secondary Weapon & Synced :)
Incorrect (Weapon Swap Lost Sync):
 
Using Primary Weapon & Lost Sync :(
Using Secondary Weapon & Lost Sync :(

 
When using the Fire Mode Selector, explained in its own section...
...a single bright LED will represent the Active Fire Mode on a "background" of 7 dim LEDs.
This distinguishes it from the Active Loadout and Weapon Swap display.
 
Important: Before using the Fire Mode Selector, ensure that Weapon Swap is synced up to your current weapon.
 
While HOLDING , , or the ACTIVATOR PADDLE BUTTON: TAP or once and the LEDs will display your Active Fire Mode.
 
Continue to TAP or to cycle through the Fire Modes.
 
RELEASE , , or the ACTIVATOR PADDLE BUTTON to confirm your selection.
 
Regular Fire:
Rapid Fire:
Steady Fire:
Rapid Burst:
Tap Quickscope:
Release Quickscope:
Regular Dynamic Fire:
Rapid Dynamic Fire:
Regular Wind-Up Fire:
Rapid Wind-Up Fire:

 
When using Quick Edit Anti-Recoil, explained in its own section...
...you will enter Quick Edit Mode to adjust and test Anti-Recoil for your current weapon.
 
Important: Before entering Quick Edit Mode, ensure that Weapon Swap is synced up to your current weapon.
 
While HOLDING , , or the ACTIVATOR PADDLE BUTTON, HOLD or  until you feel a pulsing rumble.
At this point, some of your controls will be restricted.
 
HOLD or TAP the D-PAD in the direction that you wish to pull the weapon towards and keep test firing.  When using the default ADS Anti-Recoil setting, remember to AIM DOWN SIGHTS while testing.  Start with DOWNWARDS to address the vertical recoil first...  You will feel heavy rumbles as you adjust Anti-Recoil until you otherwise reach its adjustment ceiling or floor.
If you mess things up, reset Anti-Recoil to default by HOLDING or until you feel two heavy rumbles.
To save and exit Quick Edit Mode, PRESS or  .