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Menu
 
 
MENU MODE SETUP
 
Here is a quick reference for all Menu Classes and Adjustable settings.  Refer to the Menu Mode Overview, and individual Menu Class pages for more detailed information on using the Menu and Adjusting settings.  Entering Menu Mode is completely optional, as all settings can be adjusted in the MOD Central GAMEPACK Configuration.
 

 
= LED ON; depending on which STRIKEPACK you have, ON can look like , , or
= LED OFF
 

 
Entering Menu Mode ["Default" Activator setting]:  HOLD and , or and together for a second.
 
Navigating between Menu Classes:  TAP , , or to navigate left; TAP , , or to navigate right.
 
Selecting a MOD to be Enabled:  TAP to navigate down through the MOD list; TAP to navigate back up.
 
Entering/Exiting Adjustment Menu Mode [Adjustables]:   TAP or to enter; TAP or to exit.
 
Testing a MOD in Adjustment Menu Mode:  Depending on the MOD, use  or , or , or the Action Button / Paddle.
 
Saving/Exiting Menu Mode:  TAP or until the constant, mild rumble stops.
 

 
Index
 
 
MENU CLASS: BUTTON LAYOUT
 
or to set Button Layout to MATCH your in-game setting.
Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • 1 - Default
  • 2 - Tactical
  • 3 - Lefty
  • 4 - Charlie
  • 5 - One-Handed Gunslinger
  • 6 - Bumper Jumper
  • 7 - Bumper Jumper Tactical
  • 8 - Stick and Move
  • 9 - Bumper Ping
  • 10 - Tactical Ping
  • 11 - Brawler
 
ADJUSTABLES:
or to toggle Flip LT/RT/L2/R2 with LB/RB/L1/R1 to MATCH your in-game setting.
- Default
- Flipped

or to cycle Hair Trigger.
- Disabled
- Left Trigger
- Right Trigger
- Both Triggers

or to cycle Activator.  [More information here].
- Default
- Pass Through
- Legacy Menu Entry

or to toggle Block Game Rumble.  [MOD friendly; Vibration MUST be ON in-game/console].
- Rumbles ON
- Rumbles OFF
 
 
 
MENU CLASS: STICK LAYOUT
 
or to set Stick Layout to MATCH your in-game setting.
Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • 1 - Default
  • 2 - Southpaw
  • 3 - Legacy Default
  • 4 - Legacy Southpaw
     
    ADJUSTABLES:
    or to cycle Aim Response Curve Type to MATCH your in-game setting.
This setting is currently disabled and it is planned to hopefully be added at a later date.
Aim Response Curve Type: Standard is required at this time.

or to set Aim Stick Min Input Threshold to MATCH your in-game setting.  [Easier in MOD Central].
For every increase of 6, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to set Aim Stick Max Input Threshold to MATCH your in-game setting.  [Easier in MOD Central].
For every increase of 12, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to cycle Stick Sensitivity to MATCH your in-game setting.
- 0.25
- 0.5
- 1
- 2
- 3
- 4 [Default]
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 11.5
- 12
- 12.5
- 13
- 13.5
- 14

or to toggle Inverted Vertical Look to MATCH your in-game setting.
- Disabled
- Enabled

or , or or to set Field of View to MATCH your in-game setting.
This setting is currently disabled and it is planned to hopefully be added at a later date.
Field of View: 80 is required at this time.
 
 
 
MENU CLASS: GLOBAL MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Slide Cancel
  • MOD 2 - Shake Reload (PlayStation®)
  • MOD 3 - Slide Cancel & Shake Reload (PlayStation®)
     
    ADJUSTABLES:
    or to cycle Anti-Recoil Aim Smoothing.
    - Standard
    - Alternate
     
 
 
MENU CLASS 1: PRIMARY WEAPON
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Regular Fire
  • MOD 1 - Rapid Fire
  • MOD 2 - Assault Rifle: XM4
  • MOD 3 - Assault Rifle: AK-47
  • MOD 4 - Assault Rifle: Krig 6
  • MOD 5 - Assault Rifle: QBZ-83
  • MOD 6 - Assault Rifle: FFAR 1
  • MOD 7 - Submachine Gun: MP5
  • MOD 8 - Submachine Gun: Milano 821
  • MOD 9 - Submachine Gun: AK-47u
  • MOD 10 - Submachine Gun: KSP 45
  • MOD 11 - Submachine Gun: Bullfrog
  • MOD 12 - Tactical Rifle: Type 63
  • MOD 13 - Tactical Rifle: M16
  • MOD 14 - Tactical Rifle: AUG
  • MOD 15 - Tactical Rifle: DMR 14
  • MOD 16 - Light Machine Gun: Stoner 63
  • MOD 17 - Light Machine Gun: RPD
  • MOD 18 - Light Machine Gun: M60
  • MOD 19 - Sniper Rifle: Pelington 703
  • MOD 20 - Sniper Rifle: LW3-Tundra
  • MOD 21 - Sniper Rifle: M82
  • MOD 22 - Pistol: 1911
  • MOD 23 - Pistol: Magnum
  • MOD 24 - Pistol: Diamatti
  • MOD 25 - Shotgun: Hauer 77
  • MOD 26 - Shotgun: Gallo SA12
  • MOD 27 - Assault Rifle: Groza
  • MOD 28 - Submachine Gun: MAC-10
  • MOD 29 - Shotgun: Streetsweeper
  • MOD 30 - Assault Rifle: FARA 83
  • MOD 31 - Submachine Gun: LC10
  • MOD 32 - Pistol: 1911 [Akimbo]
  • MOD 33 - Pistol: Magnum [Akimbo]
  • MOD 34 - Pistol: Diamatti [Akimbo]
  • MOD 35 - Submachine Gun: PPSh-41
  • MOD 36 - Sniper Rifle: Swiss K31
  • MOD 37 - Sniper Rifle: ZRG 20mm
  • MOD 38 - Tactical Rifle: CARV.2
  • MOD 39 - LMG: MG 82
  • MOD 40 - Assault Rifle: C58
  • MOD 41 - Submachine Gun: Nailgun
  • MOD 42 - Pistol: AMP 63
  • MOD 43 - Pistol: AMP 63 [Akimbo]
  • MOD 44 - Submachine Gun: OTS 9
  • MOD 45 - Assault Rifle: EM2
  • MOD 46 - Submachine Gun: TEC-9
 
ADJUSTABLES:
or to increase/decrease Primary Anti-Recoil Strength [Vertical].
For every increase/decrease of 10, another STRIKEPACK LED will light up in the direction that you are trying to correct the recoil.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to increase/decrease Primary Anti-Recoil Strength [Horizontal].
For every increase/decrease of 10, another STRIKEPACK LED will light up in the direction that you are trying to correct the recoil.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to toggle Weapon Profile Features: Weapon Profile Swap[More information here].
- Manual
- Automatic

or to cycle Weapon Profile Features: Anti-Recoil.
- Quick Edit - ADS Anti-Recoil
- ADS Anti-Recoil
- Disabled

or to toggle Weapon Profile Features: Auto Hold Breath.
- Enabled
- Disabled

or to cycle Weapon Profile Features: Fast Reload.
- Fast Reload [Tap to Reload]
- Fast Reload [Tap to Interact]
- Fast Reload [Prioritize Reload]
- Fast Reload [Prioritize Interact]
- Disabled

or to cycle Weapon Profile Features: Quick Scope.
- Disabled
- Quick Scope TAP
- Quick Scope RELEASE

or to cycle Quick Scope Delay.
For each delay increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 2: SECONDARY WEAPON
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Regular Fire
  • MOD 1 - Rapid Fire
  • MOD 2 - Assault Rifle: XM4
  • MOD 3 - Assault Rifle: AK-47
  • MOD 4 - Assault Rifle: Krig 6
  • MOD 5 - Assault Rifle: QBZ-83
  • MOD 6 - Assault Rifle: FFAR 1
  • MOD 7 - Submachine Gun: MP5
  • MOD 8 - Submachine Gun: Milano 821
  • MOD 9 - Submachine Gun: AK-47u
  • MOD 10 - Submachine Gun: KSP 45
  • MOD 11 - Submachine Gun: Bullfrog
  • MOD 12 - Tactical Rifle: Type 63
  • MOD 13 - Tactical Rifle: M16
  • MOD 14 - Tactical Rifle: AUG
  • MOD 15 - Tactical Rifle: DMR 14
  • MOD 16 - Light Machine Gun: Stoner 63
  • MOD 17 - Light Machine Gun: RPD
  • MOD 18 - Light Machine Gun: M60
  • MOD 19 - Sniper Rifle: Pelington 703
  • MOD 20 - Sniper Rifle: LW3-Tundra
  • MOD 21 - Sniper Rifle: M82
  • MOD 22 - Pistol: 1911
  • MOD 23 - Pistol: Magnum
  • MOD 24 - Pistol: Diamatti
  • MOD 25 - Shotgun: Hauer 77
  • MOD 26 - Shotgun: Gallo SA12
  • MOD 27 - Assault Rifle: Groza
  • MOD 28 - Submachine Gun: MAC-10
  • MOD 29 - Shotgun: Streetsweeper
  • MOD 30 - Assault Rifle: FARA 83
  • MOD 31 - Submachine Gun: LC10
  • MOD 32 - Pistol: 1911 [Akimbo]
  • MOD 33 - Pistol: Magnum [Akimbo]
  • MOD 34 - Pistol: Diamatti [Akimbo]
  • MOD 35 - Submachine Gun: PPSh-41
  • MOD 36 - Sniper Rifle: Swiss K31
  • MOD 37 - Sniper Rifle: ZRG 20mm
  • MOD 38 - Tactical Rifle: CARV.2
  • MOD 39 - LMG: MG 82
  • MOD 40 - Assault Rifle: C58
  • MOD 41 - SMG: Nailgun
  • MOD 42 - AMP 63
  • MOD 43 - Pistol: AMP 63 [Akimbo]
  • MOD 44 - Submachine Gun: OTS 9
  • MOD 45 - Assault Rifle: EM2
  • MOD 46 - Submachine Gun: TEC-9
 
ADJUSTABLES:
or to increase/decrease Secondary Anti-Recoil Strength [Vertical].
For every increase/decrease of 10, another LED will light up in the direction that you are trying to correct the recoil.
Count the rumbles between LEDS to determine which value you are on.

or to increase/decrease Secondary Anti-Recoil Strength [Horizontal].
For every increase/decrease of 10, another LED will light up in the direction that you are trying to correct the recoil.
Count the rumbles between LEDS to determine which value you are on.

or to toggle Weapon Profile Features: Weapon Profile Swap[More information here].
- Manual
- Automatic

or to cycle Weapon Profile Features: Anti-Recoil.
- Quick Edit - ADS Anti-Recoil
- ADS Anti-Recoil
- Disabled

or to toggle Weapon Profile Features: Auto Hold Breath.
- Enabled
- Disabled

or to cycle Weapon Profile Features: Fast Reload.
- Fast Reload [Tap to Reload]
- Fast Reload [Tap to Interact]
- Fast Reload [Prioritize Reload]
- Fast Reload [Prioritize Interact]
- Disabled

or to cycle Weapon Profile Features: Quick Scope.
- Disabled
- Quick Scope TAP
- Quick Scope RELEASE

or to cycle Quick Scope Delay.
For each delay increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 3: PRIMARY AIM MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Drop Aim
  • MOD 2 - Crouch Aim
  • MOD 3 - Rapid Crouch Aim
  • MOD 4 - Turbo Crouch Aim
  • MOD 5 - Strafe Aim
  • MOD 6 - Circle Strafe Aim
  • MOD 7 - Hop Aim
  • MOD 8 - Turbo Hop Aim
  • MOD 9 - Ping Aim
 
ADJUSTABLES:
or to cycle Primary Aim MOD Activation.
- Any ADS
- ADS Fire
- ADS Only
- Fully Hold ADS Trigger - Activate
- Fully Hold ADS Trigger - Block

or to decrease, or or to increase Turbo Speed. [MOD 4, 8]
For each speed increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 4: SECONDARY AIM MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Mirror Primary
  • MOD 1 - Drop Aim
  • MOD 2 - Crouch Aim
  • MOD 3 - Rapid Crouch Aim
  • MOD 4 - Turbo Crouch Aim
  • MOD 5 - Strafe Aim
  • MOD 6 - Circle Strafe Aim
  • MOD 7 - Hop Aim
  • MOD 8 - Turbo Hop Aim
  • MOD 9 - Ping Aim
  • MOD 10 - Disabled
 
ADJUSTABLES:
or to cycle Secondary Aim MOD Activation.
- Mirror Primary
- Any ADS
- ADS Fire
- ADS Only
- Fully Hold ADS Trigger - Activate
- Fully Hold ADS Trigger - Block

or to decrease, or or to increase Turbo Speed. [MOD 4, 8]
For each speed increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 5: PRIMARY SHOT MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Drop Shot
  • MOD 2 - Crouch Shot
  • MOD 3 - Rapid Crouch Shot
  • MOD 4 - Turbo Crouch Shot
  • MOD 5 - Strafe Shot
  • MOD 6 - Circle Strafe Shot
  • MOD 7 - Hop Shot
  • MOD 8 - Turbo Hop Shot
  • MOD 9 - Ping Shot
 
ADJUSTABLES:
or to cycle Primary Shot MOD Activation.
- Any Fire
- ADS Fire
- Hip Fire
- Fully Hold Fire Trigger - Activate
- Fully Hold Fire Trigger - Block

or to decrease, or or to increase Turbo Speed. [MOD 4, 8]
For each speed increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 6: SECONDARY SHOT MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Mirror Primary Fire MOD
  • MOD 1 - Drop Shot
  • MOD 2 - Crouch Shot
  • MOD 3 - Rapid Crouch Shot
  • MOD 4 - Turbo Crouch Shot
  • MOD 5 - Strafe Shot
  • MOD 6 - Circle Strafe Shot
  • MOD 7 - Hop Shot
  • MOD 8 - Turbo Hop Shot
  • MOD 9 - Ping Shot
  • MOD 10 - Disabled
 
ADJUSTABLES:
or to cycle Secondary Shot MOD Activation.
- Mirror Primary
- Any Fire
- ADS Fire
- Hip Fire
- Fully Hold Fire Trigger - Activate
- Fully Hold Fire Trigger - Block

or to decrease, or or to increase Turbo Speed. [MOD 4, 8]
For each speed increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 7: AIM ASSIST
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Enabled
 
ADJUSTABLES:
or to cycle Aim Assist Activation.
- Any ADS
- Any Fire
- ADS Fire
- ADS Only
- Fully Hold ADS Trigger - Activate
- Fully Hold ADS Trigger - Block

or to decrease, or or to increase Aim Assist Intensity.
For every increase of 5, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to increase/decrease Aim Assist Drift Correction: Angle.
For every increase of 45, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

or to increase/decrease Aim Assist Drift Correction: Intensity.
For every increase of 5, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.

HOLD or to test Aim Assist.
If the Aim Assist MOD causes noticeable stick drift:
While testing Aim Assist, PRESS or to enter/reset Aim Assist Drift Calibration Mode:
Now, slightly tilt your aim analog stick in the opposite direction of the drifting until the drift is gone.
When you stop testing Aim Assist, this will be saved as Aim Assist Drift Correction: Angle and Aim Assist Drift Correction: Intensity.
 
 
 
MENU CLASS 8: TURBO MOD
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Rapid Jump
  • MOD 2 - Rapid Melee
  • MOD 3 - Rapid Jump & Rapid Melee
  • MOD 4 - Turbo Jump
  • MOD 5 - Turbo Melee
  • MOD 6 - Turbo Jump & Turbo Melee
 
ADJUSTABLES:
or to decrease, or or to increase Turbo Speed. [MOD 4, 5, 6]
For each speed increase, another STRIKEPACK LED will light up.
 
 
 
MENU CLASS 9: ACTION BUTTON #1
[Left Paddle]
MENU CLASS 10: ACTION BUTTON #2
[Right Paddle]
MENU CLASS 11: ACTION BUTTON #3
MENU CLASS 12: ACTION BUTTON #4
 
MODS: Count the PlayStation® Lightbar flashes, or Xbox® rumbles.
  • MOD 0 - Disabled
  • MOD 1 - Regular Fire
  • MOD 2 - Rapid Fire
  • MOD 3 - Quick Scope TAP
  • MOD 4 - Quick Scope RELEASE
  • MOD 5 - Spring Loaded Sidearm
  • MOD 6 - Toggle Aim
  • MOD 7 - Drop Aim
  • MOD 8 - Crouch Aim
  • MOD 9 - Rapid Crouch Aim
  • MOD 10 - Turbo Crouch Aim
  • MOD 11 - Strafe Aim
  • MOD 12 - Circle Strafe Aim
  • MOD 13 - Hop Aim
  • MOD 14 - Turbo Hop Aim
  • MOD 15 - Ping Aim
  • MOD 16 - Drop Shot
  • MOD 17 - Crouch Shot
  • MOD 18 - Rapid Crouch Shot
  • MOD 19 - Turbo Crouch Shot
  • MOD 20 - Hop Shot
  • MOD 21 - Turbo Hop Shot
  • MOD 22 - Strafe Shot
  • MOD 23 - Circle Strafe Shot
  • MOD 24 - Ping Shot
  • MOD 25 - ADS Aim Assist
  • MOD 26 - Slide Cancel
  • MOD 27 - Rapid Crouch
  • MOD 28 - Rapid Jump
  • MOD 29 - Rapid Melee
  • MOD 30 - Turbo Action Button
 
ADJUSTABLES:
or to decrease, or or to increase Quick Scope Delay. [MOD 3, 4]
For each delay increase, another STRIKEPACK LED will light up.

or to decrease, or or to increase Turbo Speed. [MOD 10, 14, 19, 21, 30]
For each speed increase, another STRIKEPACK LED will light up.

or to decrease, or or to increase Aim Assist Intensity. [MOD 23]
For every increase of 5, another STRIKEPACK LED will light up.
Count the rumbles between STRIKEPACK LEDS to determine which value you are on.