The Anti-Recoil MOD is optimized per weapon to digitally move your AIM stick in the opposite direction of most predictable recoil, keeping your weapon steadily centered. Anti-Recoil is applied while AIMING DOWN SIGHTS and FIRING together. This MOD CANNOT remove randomized recoil or chance based inaccuracy, so keep that in mind...
In the GAMEPACK Config, you can choose between Anti-Recoil Mode settings. These settings are centered around addressing the in-game mechanics that assist with aiming. These mechanics are part of the game, and they can negatively influence the Anti-Recoil effect as they adjust your aim on an enemy, so based on your playstyle, you may prefer either one of the following modes:
Off-Enemy will apply Anti-Recoil that is optimized against walls and non-enemy targets.
When directly aimed on an enemy, you will have to control some recoil yourself, but aiming while firing should be easier, especially at long range or when not perfectly aimed on a moving enemy. Use walls and non-enemy targets when adjusting with Quick Edit.
On-Enemy will apply Anti-Recoil that is optimized against enemy targets.
When directly aimed on an enemy, you will have to control little to no recoil yourself which is excellent at close range, but Anti-Recoil will pull too strongly at long range or when not perfectly aimed on a moving enemy, which can make aiming while firing more difficult and less forgiving. Anti-Recoil will look wrong on walls and non-enemy targets. If you can, try to adjust with a friend on the opposite team when adjusting with Quick Edit.
Dynamic will apply the best of both worlds. If your FIRE TRIGGER is FULLY HELD all the way down, Anti-Recoil will be optimized against enemy targets. If your FIRE TRIGGER is LESS than fully held or backed off, Anti-Recoil will be optimized against walls and non-enemy targets.
FULLY HOLD your FIRE TRIGGER when you are directly aimed on an enemy at close to mid range, and back off the FIRE TRIGGER for all other scenarios.
You can also disable Anti-Recoil altogether.
Quick Edit is an optional setting that provides you with the means to fine tune the Optimized Anti-Recoil for your current weapon which you may need to do if you are using weapon attachments or deviating from the recommended in-game settings in some way. You also can use Quick Edit to manually set Anti-Recoil for any of the "Generic" fire options.
You can adjust the Anti-Recoil values for your Active Weapon during gameplay.
You MUST first ensure that you are on the Active Loadout/Weapon that you intend to change, and synced to your current weapon:
Position yourself first: If you are using the default "Off-Enemy" setting, position yourself to be aimed at a wall or non-enemy target. If you are using the "On-Enemy" setting, position yourself to be aimed at a friend on the opposite team (if at all possible). For the "Dynamic" setting, you will likely have to check both.
Enter Quick Edit Mode: While HOLDING , , or the ACTIVATOR PADDLE BUTTON, HOLD or until you feel a pulsing rumble.
At this point, some of your controls will be restricted, but you will still be able to test your current weapon. Anti-Recoil in this GAMEPACK is AIM DOWN SIGHTS ONLY so remember to do so while testing.
You will be HOLDING or TAPPING the D-PAD to adjust Anti-Recoil. You will feel heavy rumbles as you adjust until you otherwise reach the adjustment ceiling or floor. For the Vertical Anti-Recoil, DOWNWARDS pulls down, and UPWARDS pulls up. For the Horizontal Anti-Recoil, RIGHTWARDS pulls right, and LEFTWARDS pulls left.
Warning: It may be impossible to achieve perceptively perfect results, especially if the weapon has randomized recoil or if the weapon attachment drastically alters the recoil pattern, so please manage your expectations.
If you mess things up, reset Anti-Recoil to default by HOLDING or until you feel two heavy rumbles.
To save and exit Quick Edit Mode, PRESS or . The pulsing rumble will stop, and your adjusted values will be saved.