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ACTIVE SHOT MOD
 
In the GAMEPACK Config, select your optional Active Shot MOD.
Your Shot MOD is activated when you use your FIRE button.

ACTIVE SHOT MOD
INFORMATION
0: Disabled
Shot MOD is Disabled by default.
 
1: Drop Shot
Upon FIRING, you will automatically drop down.
  • This MOD is intended to confuse or throw off your opponent's aim in close combat.
     
2: Crouch Shot
While FIRING, you will crouch.  When you stop firing, you will stand.
  • This MOD is intended to improve your accuracy or to duck to avoid shots while firing back.
  • If you crouch first, you can pop up from cover and fire with this MOD instead.
 
3: Rapid Crouch Shot
While FIRING, you will repeatedly crouch.
  • This MOD is intended to confuse or throw off your opponent's aim in close combat.
 
4: TURBO Crouch Shot
Adjustable variant of Rapid Crouch Shot that uses the shared Turbo adjustable delay.
 
5: Strafe Shot
While FIRING, you will automatically move side to side.
  • This MOD is intended to confuse or throw off your opponent's aim in mid-range to close combat.
 
6: Circle Strafe Shot
While FIRING, you will automatically move in a circular motion.
  • This MOD is intended to make it difficult for snipers to target you while firing out in the open.
     
7: Hop Shot
Upon FIRING, you will jump.
  • This MOD is intended to confuse or throw off your opponent's aim in close combat.
     
8: Rotational Aim Assist
While FIRING, this MOD will cause slight movement in an effort to encourage the in-game assist to improve your aim.
  • This MOD uses the Aim Assist Intensity adjustable which defaults to 15.  If there is too much camera shaking that it is negatively affecting your aim, reduce the value.  If there is no visible camera shaking, increase the value.
  • Modern Aim Assist in-game mechanics are designed to look almost invisible to the naked eye.  This MOD just makes them function at their best.
 
This variant of the Aim Assist MOD is currently experimental and could be removed at a moment's notice.  Please keep in mind that this MOD may be more visibly distracting than Aim Assist.
 
9: Aim Assist
While FIRING, this MOD will slightly shake your camera in an effort to encourage the in-game assist to improve your aim.
  • This MOD uses the Aim Assist Intensity adjustable which defaults to 15.  If there is too much camera shaking that it is negatively affecting your aim, reduce the value.  If there is no visible camera shaking, increase the value.
  • Modern Aim Assist in-game mechanics are designed to look almost invisible to the naked eye.  This MOD just makes them function at their best.
 
10: Ping Shot
 
Upon FIRING, you will ping wherever you initially fired at.
  • This MOD will ensure that your team is quickly alerted whenever you fire at a target.
 

Warning: Shot MODs can affect menus or certain gameplay functions if they share the FIRE button.
See the Weapon Swap section for information about disabling MODs for certain situations, etc.

 
GAMEPACK Config Adjustables Related to Shot MODs:

 
Shot MOD Activation -
 
You can change the specifics of how your Shot MOD is activated:
 
Any Fire is the default for the Shot MOD.
  • Meaning that if you FIRE, the MOD is activated.
     
    ADS Fire
  • Meaning that if you AIM DOWN SIGHTS & FIRE TOGETHER, the MOD is activated.
 
Fire Only
  • Meaning that if you FIRE while NOT AIMING DOWN SIGHTS, the MOD is activated.
     
    Activate - Fully Hold
  • Meaning that if your FIRE TRIGGER is pressed all the way down, the MOD is activated.
     
    Block - Fully Hold
  • Meaning that if your FIRE TRIGGER is pressed all the way down, the MOD is deactivated.

 
Aim Assist Intensity -
 
An Aim Assist Intensity of 15 is usually fine for average sensitivities and should result in the minimal required camera shaking for the Aim Assist MOD to function correctly.  If there is too much camera shaking that it is negatively affecting your aim, decrease the value.  If there is no visible camera shaking, increase the value.

 
Turbo MODs Delay -
 
Shot MODs with the "TURBO" name will use this adjustable.  A Turbo Delay of 40 milliseconds is usually fast enough to maximize the speed of any action.  You may actually want to slow it down with a higher value, depending of course on the specific action that you are performing.
 
Be aware that if you have already reached the action's maximum speed, there will be no improvement, and at worse you could see an inconsistent and slower action - this usually happens due to internet latency, or the game engine's handling of ridiculously fast button presses.