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MENU CLASS 5: PRIMARY SHOT MOD
MENU CLASS 6: SECONDARY SHOT MOD
 
In the MOD Central GAMEPACK Configuration, select your optional Primary Shot MOD under Menu Class 5, and your optional Secondary Shot MOD under Menu Class 6.
The Primary Shot MOD is intended for your Primary Weapon Profile, and the Secondary Shot MOD is intended for your Secondary Weapon Profile.
Shot MODS are activated when you use your Fire button.

Weapon Profile Swap is set to Manual by default.
During gameplay, swap between your Primary and Secondary Weapon Profiles accordingly:

 
WHILE HOLDING or , TAP or to swap to your Primary Weapon Profile.
Primary Weapon Profile: You will feel 1 heavy rumble, LED 1 will be bright and LED 2 will be dim as shown...
...and the PlayStation® Lightbar will display the Green button colour.
 

 
WHILE HOLDING or , TAP or to swap to your Secondary Weapon Profile.
Secondary Weapon Profile: You will feel 2 heavy rumbles, LED 1 will be dim and LED 2 will be bright as shown...
...and the PlayStation® Lightbar will display the Red button colour.
 

 
WHILE HOLDING or , TAP or to swap to a MODS Disabled Profile.
MOD Disabled Profile: You will feel a light rumble, LED 1 and LED 2 will be dim as shown...
...and the PlayStation® Lightbar will display the Pink button colour.
 

If you wish to mostly automate the swapping of Weapon Profiles, set Weapon Profile Swap to Automatic.  This way you will only need to manually swap Weapon Profiles when it loses track of your current weapon, such as at the start of a match, respawning, or after accessing menus.
  • The STRIKEPACK LEDS or PlayStation® Lightbar will keep track of Weapon Profile Swap's current position.

    MENU CLASS 5, 6 MOD
    INFORMATION
    Primary Shot MOD:
    0: Disabled
     
    Secondary Shot MOD:
    0: Mirror Primary
     
    Primary Shot MOD is Disabled by default.
     
    Secondary Shot MOD mirrors the Primary Shot MOD selection by default.
     
     
     
    1: Drop Shot
    Upon firing, you will automatically drop down.
    • This MOD is intended to confuse or throw off your opponent's aim in close combat.
       
    2: Crouch Shot
    While firing, you will crouch.  When you stop firing, you will stand.
    • This MOD is intended to improve your accuracy or to duck to avoid shots while firing back.
    • If you crouch first, you can pop up and fire with this MOD instead.
     
    3: Rapid Crouch Shot
     
    While firing, you will repeatedly crouch.
    • This MOD is intended to confuse or throw off your opponent's aim in close combat.
     
    4: Turbo Crouch Shot
    Adjustable variant of Rapid Crouch Shot that uses the shared Turbo adjustable speed.
     
    5: Strafe Shot
     
    While firing, you will automatically move side to side.
    • This MOD is intended to confuse or throw off your opponent's aim in mid-range to close combat.
     
    6: Circle Strafe Shot
    While firing, you will automatically move in a circular motion.
    • This MOD is intended to make it difficult for snipers to target you while firing out in the open.
       
    7: Hop Shot
    Upon firing, you will jump.
    • This MOD is intended to confuse or throw off your opponent's aim in close combat.
       
    8: Turbo Hop Shot
     
    While firing, you will repeatedly jump.
    • This MOD is intended to confuse or throw off your opponent's aim in close combat.
    • This MOD uses the shared Turbo adjustable speed.
     
    9: Ping Shot
     
    Upon firing, you will ping whatever you initially fired at.
    • This MOD ensures that your team are always quickly alerted when you engage a target.
     
    Secondary Shot MOD:
    10: Disabled
     
    Secondary Shot MOD will be Disabled.

ADJUSTABLES RELATED TO MENU CLASS 5, 6:
 
 
PRIMARY/SECONDARY SHOT MOD ACTIVATION
 
You can change the specifics of how each Shot MOD is activated.
 
Mirror Primary is the default for the Secondary Shot MOD.
  • Meaning the Secondary Shot MOD behavior mirrors that of the Primary Shot MOD.
     
    Any Fire is the default for the Primary Shot MOD.
  • Meaning that if you fire, the Shot MOD is activated.
     
    ADS Fire
  • Meaning that if you Aim Down Sights and fire together, the Shot MOD is activated.
 
Hip Fire
  • Meaning that if you fire while NOT Aiming Down Sights, the Shot MOD is activated.
     
    Fully Hold Fire Trigger - Activate
  • Meaning that if the fire trigger is pressed all the way down, the Shot MOD is activated.
     
    Fully Hold Fire Trigger - Block
  • Meaning that if the fire trigger is pressed all the way down, the Shot MOD is deactivated.
 
 
TURBO SPEED [MOD 4, 8]
 
This value is shared by ALL "Turbo" MODS in the GAMEPACK.  Rapid MODS DO NOT use this adjustable.
 
The default speed value is 7 in MOD Central.  The ideal value will depend on your personal preference.  The maximum speed is 8; however in most cases you are limited by the maximum speed that the game supports for each action.  You are more likely to want to slow down the speed for actions such as jumping.