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PADDLE / ACTION BUTTON #1 [Left Paddle]
PADDLE / ACTION BUTTON #2 [Right Paddle]
PADDLE / ACTION BUTTON #3
PADDLE / ACTION BUTTON #4
 
In the GAMEPACK Config, assign up to four Paddle Button MODs (Paddles / Action Buttons).
IMPORTANT: If you are using a STRIKEPACK two paddle device, replace all references to #1 / #2 with Left Paddle / Right Paddle.
On a STRIKEPACK two paddle device, the MOD sections for #3 / #4 will be unavailable to select.

Any Paddle Buttons that are unassigned to MODs can be used for controller button mapping.

PADDLE BUTTON MODS
INFORMATION
0: Disabled
Paddle Button MOD is Disabled by default.
 
1: Regular Fire
Use the PADDLE BUTTON to fire your weapon exactly as it normally fires.
 
2: Rapid Fire
HOLD the PADDLE BUTTON to fire your semi-automatic weapon at its maximum speed (adjustable).
  • Warning: If used with a fully automatic weapon, set it in-game to single shot or burst to avoid a slower fire rate.
 
3: Plasma Pistol
HOLD the PADDLE BUTTON to repeatedly fire your Plasma Pistol with automatic venting.
  • This MOD can prevent overheating of your Plasma Pistol.
 
4: Pulse Carbine
HOLD the PADDLE BUTTON to repeatedly fire five shots of your Pulse Carbine with automatic venting.
  • This MOD can prevent overheating of your Pulse Carbine.
  • The fifth shot will be slightly delayed to prevent overheating.
 
5: Ravager
HOLD the PADDLE BUTTON to repeatedly fire four shots of your Ravager with automatic venting.
  • This MOD can prevent overheating of your Ravager.
     
6: S7 Sniper Rifle
HOLD the PADDLE BUTTON to scope in your S7 Sniper Rifle, and RELEASE to fire.  Your SWITCH WEAPON button will cancel firing.
  • This MOD can help you to perform similar techniques to pro players, picking off others with surprise sniper shots.
     
7: Stalker Rifle
While NOT Aiming Down Sights (NOT zooming), HOLD the PADDLE BUTTON to alternative between firing and venting your Stalker Rifle.  While AIMING DOWN SIGHTS (ZOOMING), HOLD the PADDLE BUTTON to repeatedly fire six shots of your Stalker Rifle with automatic venting.
  • This MOD can prevent overheating of your Stalker Rifle.
 
8: Drop Shot
TAP the PADDLE BUTTON to drop down while automatically firing for a moment.  To remain firing, HOLD the PADDLE BUTTON.
  • This MOD is intended to confuse or throw off your opponent's aim in close combat.
     
9: Flag Juggle
While HOLDING the PADDLE BUTTON, you will juggle the flag that you are trying to capture while also jumping.
  • This MOD can help you to quickly escape with the flag while being more difficult to hit.
 
10: Spring Crouch
While HOLDING the PADDLE BUTTON, you will crouch.  When you stop holding, you will spring back to standing.
  • This MOD is intended to improve your accuracy or to duck to avoid shots.
  • If you crouch first, you can pop up from cover with this MOD instead.
 
11: Spring Swap
While HOLDING the PADDLE BUTTON, you will automatically switch to your other weapon and fire.  Upon RELEASE, you will spring back to your original weapon.
  • This MOD is intended to encourage the use of your secondary or other weapon in the heat of battle.
  • Weapon Swap follows this MOD to ensure the correct Fire Mode and Anti-Recoil.
  • If you want this MOD to take Anti-Recoil into account, make sure that you are HOLDING the AIM DOWN SIGHTS & FIRE buttons.
 
12: TURBO Mapped Button
HOLD the PADDLE BUTTON to turbo any SINGLE button that you have mapped to the Paddle or Action Button.
  • This MOD uses the shared Turbo adjustable speed.
  • As an example, you could create an adjustable Turbo Crouch, Turbo Jump, or Turbo Melee with this MOD.
  • If you attempt to map more than one button to this Paddle or Action Button, this MOD WILL NOT function.
 
13: TURBO Modifier
HOLD the PADDLE BUTTON together with one or more controller buttons to turbo them.
  • This MOD uses the shared Turbo adjustable speed.
 
14: Toggle Bunny Hop
TAP the PADDLE BUTTON to toggle automatic jumping.
  • This MOD is intended to confuse or throw off an opponent's aim in close combat.
 
15: Toggle Circle Strafe
TAP the PADDLE BUTTON to toggle automatic circular movement.
  • This MOD is intended to throw off an enemy sniper's aim.
 
16: Toggle Rapid Crouch
TAP the PADDLE BUTTON to toggle automatic rapid crouching.
  • This MOD is intended to confuse or throw off an opponent's aim in close combat.
     
17: Toggle Strafe
TAP the PADDLE BUTTON to toggle automatic side to side movement.
  • This MOD is intended to throw off an opponent's aim in close combat.
     
18: Alt Activator
This Paddle Button MOD disables the ACTIVATOR button that is used throughout this GAMEPACK and replaces it with a dedicated ACTIVATOR PADDLE BUTTON.
  • If you decide against dedicating one of your Paddles or Action Buttons to the Alt Activator MOD, will remain your ACTIVATOR button and there will be minor compromises such as a delayed in-game press upon release of this button.  If your game and button layout use this button extensively or if you experience accidental MOD activations, we HIGHLY recommend using this MOD.
 
19: Toggle MODs
TAP the PADDLE BUTTON to swap between the MODs Disabled State (light rumble) and the Primary Weapon State (heavy rumble).
  • You can learn about Weapon States in the Weapon Swap section.
 

GAMEPACK Config Adjustables Related to Paddle Button MODs:

 
Turbo MODs Delay -
 
Paddle Button MODs with the "TURBO" name will use this adjustable.  A Turbo Delay of 40 milliseconds is usually fast enough to maximize the speed of any action.  You may actually want to slow it down with a higher value, depending of course on the specific action that you are performing.
 
Be aware that if you have already reached the action's maximum speed, there will be no improvement, and at worse you could see an inconsistent and slower action - this usually happens due to internet latency, or the game engine's handling of ridiculously fast button presses.  Note: The minimum delay for this GAMEPACK is 20 milliseconds - this is the lowest value that we could reach before we noticed adverse effects.

 
Rapid Fire Delay -
 
A Rapid Fire Delay of 40 milliseconds is usually fast enough to maximize the fire rate of any semi-automatic weapon.  With this value, Rapid Fire will repeatedly alternate between firing for 40 milliseconds and waiting for 40 milliseconds.  This is faster than most semi-automatic weapons can actually fire.
 
If you feel your semi-automatic weapon can still fire faster, you can try lower values such as 20 milliseconds.  Be aware that if you have already reached the weapon's maximum fire rate, there will be no improvement, and at worse you could see an inconsistent and slower fire rate - this usually happens due to internet latency, or the game engine's handling of ridiculously fast button presses.  Note: The minimum delay for this GAMEPACK is 20 milliseconds - this is the lowest value that we could reach before we noticed adverse effects.