×
Menu
 
 
 
MENU NAVIGATION ADJUSTABLES
 
All adjustable MODS can be adjusted in MOD Central.  This section provides information on adjusting them on your controller using Menu Mode.
 
For a visualization of how a typical GAMEPACK's Menu Mode works in practice, please see either PS4 Dominator, XB1 Dominator, or XB1 Eliminator.
 
  • To enter Menu Mode, HOLD for at least 5 seconds.
  • You MUST remain HOLDING to stay in Menu Mode:
 
Menu Mode Navigation:
  • or navigates UP a CLASS.
  • or navigates DOWN a CLASS.
  • TAPPING a PADDLE / ACTION BUTTON instantly navigates to the CLASS for that PADDLE / ACTION BUTTON.
  • GREEN LIGHTBAR (PS4) / WHITE LED (XB1) flashes indicate the currently selected CLASS number.
     
  • or navigates UP a MOD within the currently selected CLASS.
  • or navigates DOWN a MOD within the currently selected CLASS.
  • This will change your currently ENABLED MOD!
  • PURPLE LIGHTBAR (PS4) / GREEN LED (XB1) flashes indicate the currently ENABLED MOD number.
 
  • You MUST be selected on the correct MOD to adjust it.
  • A single adjustable may be (Shared) by several MODS.
     
MENU MODE STRUCTURE
 
CLASS
 
MOD
ADJUSTABLE
Number of Green (PS4) / White (XB1) flashes
 
Number of Purple (PS4) / Green (XB1) flashes
You MUST be selected on the correct MOD to adjust it
A single adjustable may be (Shared) by several MODS
1. Profile 1 Weapon Fire
1: Regular Fire
2: Rapid Fire
3: Dynamic Fire
 
Rapid Fire / Dynamic Fire (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test
 
2. Profile 1 Add Fire MOD
 
1: No Additional Fire MOD
2: Crouch Fire
3: Rapid Crouch Fire
4: Strafe Fire
5: ADS Strafe Fire
6: ADS Sway Fire
7: ADS Auto Lean Fire
8: ADS Lean Shot
9: Auto ADS
10: ADS Sway Fire (No Crouch)
 
Profile 1 ADS Anti-Recoil -
Vertical Weight:  L1 / LB Heavier |  R1 / RB Lighter
Horizontal Pull:  L3 / LS Left |  R3 / RS Right
R2 / RT Test
25-30 is usually a good starting point for Vertical Weight
Higher recoil requires heavier weight
Too much weight and your weapon will point at the floor
If there is pulling left or right, adjust in the opposite direction
 
 
3. Profile 1 Add ADS MOD
1: No Additional ADS MOD
2: Auto Lean
3: Snap Shot
4: Snap Burst
5: Crouch Aim
6: Rapid Crouch Aim
7: Aim Assist+
8: Aim Assist+ & Crouch Aim
9: Aim Assist+ & Rapid Crouch Aim
 
Profile 1 ADS Anti-Recoil -
Vertical Weight:  L1 / LB Heavier |  R1 / RB Lighter
Horizontal Pull:  L3 / LS Left |  R3 / RS Right
R2 / RT Test
25-30 is usually a good starting point for Vertical Weight
Higher recoil requires heavier weight
Too much weight and your weapon will point at the floor
If there is pulling left or right, adjust in the opposite direction
 
4. Profile 2 Weapon Fire
1: Regular Fire
2: Rapid Fire
3: Dynamic Fire
 
Rapid Fire / Dynamic Fire (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test
 
5. Profile 2 Add Fire MOD
 
1: No Additional Fire MOD
2: Crouch Fire
3: Rapid Crouch Fire
4: Strafe Fire
5: ADS Strafe Fire
6: ADS Sway Fire
7: ADS Auto Lean Fire
8: ADS Lean Shot
9: Auto ADS
10: ADS Sway Fire (No Crouch)
 
Profile 2 ADS Anti-Recoil -
Weight:  L1 / LB Heavier |  R1 / RB Lighter  |  R2 / RT Test
Vertical Weight:  L1 / LB Heavier |  R1 / RB Lighter
Horizontal Pull:  L3 / LS Left |  R1 / RB Right
R2 / RT Test
25-30 is usually a good starting point for Vertical Weight
Higher recoil requires heavier weight
Too much weight and your weapon will point at the floor
If there is pulling left or right, adjust in the opposite direction
 
6. Profile 2 Add ADS MOD
 
1: No Additional ADS MOD
2: Auto Lean
3: Snap Shot
4: Snap Burst
5: Crouch Aim
6: Rapid Crouch Aim
7: Aim Assist+
8: Aim Assist+ & Crouch Aim
9: Aim Assist+ & Rapid Crouch Aim
 
Profile 2 ADS Anti-Recoil -
Vertical Weight:  L1 / LB Heavier |  R1 / RB Lighter
Horizontal Pull:  L3 / LS Left |  R1 / RB Right
R2 / RT Test
25-30 is usually a good starting point for Vertical Weight
Higher recoil requires heavier weight
Too much weight and your weapon will point at the floor
If there is pulling left or right, adjust in the opposite direction
 
 
7. Left Paddle / AB #1
8. Right Paddle / AB #2
9. Action Button #3
10. Action Button #4
1: Rapid Fire
2: Steady Fire
3: Spring Loaded Sidearm
4: Aim Assist (Tied to Weapon AA Mode)
5: Quick Scope
6: Crouch Aim
7: Rapid Crouch
8: Rapid Crouch Aim
9: Rapid Crouch Fire
10: Hop Shot
11: Strafe Fire
12: Circle Strafe Fire
13: Turbo Paddle
14: Jitter
15: Drop Shot
 
Rapid Fire (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test
 
Turbo Paddle Left / Right (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test