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Menu
 
 
MENU NAVIGATION ADJUSTABLES
 
All adjustable MODS can be adjusted in MOD Central.  This section provides information on adjusting them on your controller using Menu Mode.
 
For a visualization of how a typical GAMEPACK's Menu Mode works in practice, please see either PS4 Dominator, XB1 Dominator, or XB1 Eliminator.
 
  • To enter Menu Mode, HOLD for at least 5 seconds.
  • You MUST remain HOLDING to stay in Menu Mode:
 
Menu Mode Navigation:
  • or navigates UP a CLASS.
  • or navigates DOWN a CLASS.
  • TAPPING a PADDLE / ACTION BUTTON instantly navigates to the CLASS for that PADDLE / ACTION BUTTON.
  • GREEN LIGHTBAR (PS4) / WHITE LED (XB1) flashes indicate the currently selected CLASS number.
     
  • or navigates UP a MOD within the currently selected CLASS.
  • or navigates DOWN a MOD within the currently selected CLASS.
  • This will change your currently ENABLED MOD!
  • PURPLE LIGHTBAR (PS4) / GREEN LED (XB1) flashes indicate the currently ENABLED MOD number.
 
  • You MUST be selected on the correct MOD to adjust it.
  • A single adjustable may be (Shared) by several MODS.
     
MENU MODE STRUCTURE
 
CLASS
 
MOD
ADJUSTABLE
Number of Green (PS4) / White (XB1) flashes
 
Number of Purple (PS4) / Green (XB1) flashes
You MUST be selected on the correct MOD to adjust it
A single adjustable may be (Shared) by several MODS
1. Primary Weapon Fire
1: Rapid Fire
2: ADS Dynamic Fire
3: Jitter
4: Quick Scope
Rapid Fire (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test
 
ADS Dynamic / Steady Fire (Shared) -
Delay:  L1 / LB Steadier  |  R1 / RB Quicker  |  R2 / RT Test
Steadier increments towards slower, more accurate fire
Quicker increments towards faster, less accurate fire
 
2. Primary ADS MOD
 
1: Aim Assist
2: Crouch Aim
3: Rapid Crouch Aim
4: Auto Hold Breath
5: Crouch Aim & Aim Assist
6: Crouch Aim & Auto Hold Breath
7: Rapid Crouch Aim & Aim Assist
8: Rapid Crouch Aim & Auto Hold Breath
 
Aim Assist (Shared) -
Strength:  L1 / LB Decrease |  R1 / RB Increase  |  L2 / LT Test
Number of Red flashes (PS4) / RT rumbles (XB1)  |  1-35 (0 is OFF)
15 works well for most sensitivities
If the camera shaking seems excessive or nonexistent, lower or raise the value accordingly until it is subtle but visible
 
Aim Assist -
Mode:  L3 / LS Decrease |  R3 / RS Increase  |  L2 / LT Test
Number of Red flashes (PS4) / RT rumbles (XB1)  |  0-3
0: Aim Assist
1: Aim Assist+
2: Aim Assist+ on Fire
3: Corner Peek
 
3. Primary FIRE MOD
1: Drop Shot
2: Rapid Crouch Fire
3: Hop Shot
4: Strafe Fire
5: Circle Strafe Fire
 
 
4. Secondary Weapon Fire
1: Rapid Fire
2: ADS Dynamic Fire
3: Jitter
4: Quick Scope
 
Rapid Fire (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test
 
Dynamic / Steady Fire (Shared) -
Delay:  L1 / LB Steadier  |  R1 / RB Quicker  |  R2 / RT Test
Steadier increments towards slower, more accurate fire
Quicker increments towards faster, less accurate fire
 
5. Secondary ADS MOD
 
1: Aim Assist
2: Crouch Aim
3: Rapid Crouch Aim
4: Auto Hold Breath
5: Crouch Aim & Aim Assist
6: Crouch Aim & Auto Hold Breath
7: Rapid Crouch Aim & Aim Assist
8: Rapid Crouch Aim & Auto Hold Breath
Aim Assist (Shared) -
Strength:  L1 / LB Decrease |  R1 / RB Increase  |  L2 / LT Test
Number of Red flashes (PS4) / RT rumbles (XB1)  |  1-35 (0 is OFF)
15 works well for most sensitivities
If the camera shaking seems excessive or nonexistent, lower or raise the value accordingly until it is subtle but visible
 
Aim Assist -
Mode:  L3 / LS Decrease |  R3 / RS Increase  |  L2 / LT Test
Number of Red flashes (PS4) / RT rumbles (XB1)  |  0-3
0: Aim Assist
1: Aim Assist+
2: Aim Assist+ on Fire
3: Corner Peek
 
6. Secondary FIRE MOD
 
1: Drop Shot
2: Rapid Crouch Fire
3: Hop Shot
4: Strafe Fire
5: Circle Strafe Fire
 
 
7. Left Paddle / AB #1
8. Right Paddle / AB #2
9. Action Button #3
10. Action Button #4
1: Rapid Fire
2: Steady Fire
3: Spring Loaded Sidearm
4: Aim Assist (Tied to Weapon AA Mode)
5: Quick Scope
6: Crouch Aim
7: Rapid Crouch
8: Rapid Crouch Aim
9: Rapid Crouch Fire
10: Hop Shot
11: Strafe Fire
12: Circle Strafe Fire
13: Turbo Paddle
14: Jitter
15: Drop Shot
 
Turbo Paddle Left / Right (Shared) -
Speed:  L1 / LB Decrease  |  R1 / RB Increase  |  R2 / RT Test