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CLASS 2, 3 – HERO MOD BUTTONS
 
  • The DEFAULT button activator for CLASS 1 – HERO MOD 1 is RIGHT PADDLE / ACTION BUTTON #2 (ELIMINATOR).
 
  • The DEFAULT button activator for CLASS 2 – HERO MOD 2 is LEFT PADDLE / ACTION BUTTON #1 (ELIMINATOR).
 
This means the PADDLES / ACTION BUTTON #1 & 2 are reserved by default.  You can however, change the Hero MOD 1 & 2 buttons in MOD Central or Menu Mode here.
 

 
CLASS 2 – REFERENCE TABLE
 
Master Quick ControlHOLD TOUCHPAD / VIEW & OR TOGETHER for 1 SECOND to SUSPEND / RESUME THE ENTIRE PACK.
(Suspended: Heavy Rumble / Resumed: Light Rumble).
 
CLASS 2, 3 MOD
INFORMATION
1: Left Paddle
The DEFAULT button activator for CLASS 1 – HERO MOD 1 is RIGHT PADDLE / ACTION BUTTON #2 (ELIMINATOR).
 
2: Right Paddle
The DEFAULT button activator for CLASS 2 – HERO MOD 2 is LEFT PADDLE / ACTION BUTTON #1 (ELIMINATOR).
 
3: Left Stick
You will need to make sure that your button configuration makes sense, as the in-game function of L3 / LS will be blocked so that it can be used as a Hero MOD button.  Any freed up PADDLE or ACTION BUTTONS will be available for MAPPING.
 
4: Right Stick
 
You will need to make sure that your button configuration makes sense, as the in-game function of R3 / RS will be blocked so that it can be used as a Hero MOD button.  Any freed up PADDLE or ACTION BUTTONS will be available for MAPPING.
 
5: Unmapped
 
If you have no interest in the available HERO 1 or 2 MODS, you can even set one or both to UNMAPPED (unbound) to reclaim PADDLE / ACTION BUTTON #1 or #2 MAPPING.